ChyronHego previews 2018 IBC Show releases and highlights
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During the upcoming IBC Show, ChyronHego will preview CAMIO 4.5, the next release of the company’s graphic asset management solution.
Enhancements include a new render engine, the ability to publish content straight to social media and the latest version of LUCI5, the HTML5 plugin for fulfillment.
“Our industry is continuing to transform at a dramatic pace. Broadcast customers need to create greater quantities of compelling content than ever before,” notes Marco Lopez, CEO, in a statement.
“With our all-software portfolio of solutions, such as the CAMIO Universe for News Production, our customers can further increase the engagement to their brands while managing the challenges of making content readily available to both linear and digital consumption platforms – allowing new levels of flexibility and scalability that simply isn’t possible with hardware-based workflows.
Also being showcased at IBC2018 is Metacast 2.6 — ChyronHego’s professional weather graphics solution that is fully integrated with the CAMIO Universe. Powerful new features include advanced animations for all layers, including weather model layers, and simplified application setup. Users will now be able to edit palettes in Celsius or Fahrenheit when raw values are Kelvin. In addition, Metacast also includes new playout tools that make efficient use of the keyboard for queuing and taking graphics to air.
ChyronHego will highlight its family of augmented reality (AR) graphics and virtual set solutions, including the Neon and Plutonium virtual studio and robotic camera tracking solutions. Version 5 of Plutonium is ChyronHego’s top-of-the-line virtual set tracking system, and Neon version 4 is an all-in-one, trackless virtual set solution for creating highly compelling virtual sets. At IBC2018, ChyronHego will demonstrate a new, HTML5-based control panel for Neon and Plutonium based on the company’s Live Assist Panels platform, as well as new integrations of the software with industry-leading gaming engines such as Unreal from Epic Games. In addition, both solutions are now fully integrated with the CAMIO Universe for News Production.
In another boost for live production, ChyronHego will unveil the newest version of the Live Assist Panels user interface and control panel creation tool. The Live Assist Panels platform leverages the latest multiuser web technologies to enable creation of custom-designed user interfaces for control of any ChyronHego product, and it also supports a growing range of protocols used by ChyronHego and by other leading industry vendors. Live Assist Panels now features a new macro manager that enables customers to create sophisticated actions without the need for advanced scripting.
At IBC2018, ChyronHego will showcase LyricX 3.4, a new release of the company’s industry-leading LyricX graphics creation and playout solution. Adopted by more broadcast outlets around the globe than any other graphics solution, LyricX leverages 64-bit architecture to offer unequaled creative freedom, seamless interoperability, and advanced 3D object rendering. LyricX 3.4 now includes support for DNxHD and GTC, with a new GTC clip player and clip workflow tools such as a GTC clip converter and the new PRIME Folder watcher.
Also on display will be PRIME Graphics 3.1, the next version of ChyronHego’s universal graphics platform. Driven by ChyronHego’s powerful rendering engine, PRIME Graphics 3.1 addresses five mission-critical use cases within a single, easy-to-use 4K- and IP-ready graphics design and playout platform: ChyronHego’s renowned character generator; a powerful clip player, a video wall solution, a graphics-driven touch-screen platform, and a branding solution. PRIME Graphics 3.1 includes support for the SMPTE ST 2110 standard, and now includes HDR-enabled 16-bit color, which allows the platform to deliver 10-bit HDR output in the customer’s choice of HLG or S-Log3 formats. Other new capabilities include support for ChyronHego’s new INTELLICOMMADER Keyboard for Lyric, a new “fast recall” feature, a true HDR canvas, and a new “base scene” workflow concept.
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