Analysis: Can creativity survive the new broadcast workflow?

By Dak Dillon July 2, 2026

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Across three roundtable discussions on creative design, studio architecture and graphics systems, broadcast vendors and designers kept circling the same problem from different directions.

Audiences now expect a polished visual product on television, streaming, mobile, social feeds, studio walls and augmented reality, and they expect it in all of those places at once. The teams producing that work are not growing at the same rate. Neither are the budgets.

That gap — more output, roughly the same resources — shaped most of the answers, whether the subject was scenic construction or data orchestration.

It is the through-line the roundtable kept returning to, even when no one named it directly.

The volume problem

The bluntest statement of the strain came from the graphics conversation.

“Output volume has exploded across every platform, but in general the editorial quality and impact of individual graphics may have declined in proportion,” said Patrick Twomey, director of graphics product management at Ross Video. “Graphics have become the B-roll of news, and the industry isn’t confronting that honestly.”

That is a striking claim. It is also the honest version of a problem the rest of the roundtable described more gently. The same distribution demands that let a broadcaster feed a dozen outlets can flatten what actually goes into them. A story built once and pushed to television, a seven-inch phone and a studio LED wall has to survive all three, and the pressure to fill each screen does not pause for the pressure to make each one good.

The constraints underneath that volume were mostly practical. Staffing came up repeatedly, often framed as a reason to keep some production physical rather than virtual.

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“A physical set can be used without the specialized technicians and ongoing technical support that many virtual environments require,” said Nic Jensen, integrated marketing manager at TVSetDesigns.com. In many cases, he added, physical spaces also carry lower long-term operating costs through reduced staffing, maintenance and energy consumption. Reduced headcount, in his framing, is a feature, not a limitation.

That is the quiet math behind most of the roundtable.

Output is expected to multiply while the people and budgets available to produce it hold roughly flat. Every other answer was, in some way, a response to that pressure.

The infrastructure answer

Faced with that outlook, the vendors mostly agreed on the response, and it was not hiring.

“The answer to that complexity isn’t more people but smarter infrastructure, centralized control, intelligent automation and responsive template systems that build the graphic once and let the system handle the rest,” Twomey said.

This is where the roundtable’s optimism concentrated. Build a template that adapts across aspect ratios, connect it to a validated data source and let automation handle the repetition. The premise is that if the plumbing is good enough, a small team can produce at a scale that used to require a large one.

There is evidence for it. Data that once arrived as a journalist typing a string into a script before air can now flow directly into a render engine and update on screen the instant it changes. That genuinely reduces manual labor. Whether it reduces the underlying pressure is a separate question, and one respondent pushed back on the assumption.

“Faster tools have not reduced pressure, they have simply moved where the pressure shows up,” said Bea Alonso, marketing lead at Projective. Stakeholders now expect near-instant iteration, she noted, even when the real bottleneck is approvals, coordination or moving media around. The tool got faster; the organization around it did not necessarily keep up.

That is the quiet flaw in the more-with-less promise. Automation removes the visible work while leaving the coordination work in place, and coordination is where teams tend to lose their time.

Where creativity gets squeezed

If the machinery can keep the volume flowing, the harder question is what happens to the creative work riding on top of it. Several answers suggested it is the first thing to get cut.

“Creative design in broadcast feels fragmented right now,” Jensen said. Uncertainty across the industry, he added, is pushing broadcasters toward safer design choices even as audiences on other platforms grow used to more visual risk. Safe is cheap, repeatable and defensible under deadline. It is also forgettable, which is Twomey’s B-roll problem stated from the design chair.

The clearest articulation of what is being lost came from the agency side.

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“The greatest creative risk today isn’t trying something new; it’s giving an idea enough conviction and time to become something truly unique and revolutionary,” said Doss Freel, associate design director at Jack Morton. In a workflow optimized for turnaround, time and conviction are exactly the inputs that get squeezed out first. Freel also argued for protecting space for spontaneous human interaction inside increasingly distributed, automated processes, on the grounds that original work tends to come from moments a template cannot schedule.

It would be easy to read this as designers resisting efficiency.

It is closer to the opposite. The point was not that automation is bad but that speed and volume are not the same thing as quality, and treating them as interchangeable is how a graphics package becomes wallpaper.

Operational creativity

The more useful reframing came from wTVision, which put a name to the actual challenge.

“In broadcast, great ideas only become valuable when they can survive timing pressure, live data, multiple outputs, brand rules and last-minute editorial changes,” said Alex Roriz, senior vice president at wTVision. The real opportunity, he argued, is designing workflows where creative intent can move through the whole production chain “without being diluted, reinterpreted or rebuilt at every step.”

That is a more honest target than protecting creativity from the workflow.

In live production, there is no outside the workflow. An idea that cannot survive live data and a brand guideline is not a broadcast idea. The question is whether the pipeline preserves intent or grinds it down, and on current evidence it does both, depending on how well the pipeline was designed.

Ronny Van Geel, director of product marketing at Grass Valley, framed the failure mode plainly: creative ideas lose momentum “when the effort required to execute them becomes disproportionate to the value they add,” particularly when time-to-audience is short. The goal, in his telling, is helping creative intent survive across platforms without losing speed, nuance or emotional impact.

Whether tools deliver that or simply add another format to service is the open question.

On artificial intelligence, the roundtable was notably restrained, which is worth crediting given how easily that topic invites overstatement.

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The consistent line was assistance, not authorship.

Carol Bettencourt, vice president of marketing at Chyron, noted it would largely be contained to repetitive tasks such as replay clipping or pulling lower-third text from a reporter’s story, with a human signing off on the result. Gemma Campbell, manager of creative services, EMEA, at Disguise, described AI mainly as a way to remove friction so creative teams can move faster.

One caution for readers: the roundtable’s cost-savings claims, particularly around virtual environments replacing physical sets, are worth treating as vendor framing rather than settled fact. The promise that a virtual set saves hundreds of thousands of dollars is not new, and the industry has heard versions of it for well over a decade. The durable finding here is not that any one technology has won. It is that the pressure to produce more with less is now the environment every creative decision is made inside.

Can creativity survive that?

The roundtable’s collective answer was a qualified yes, on one condition: the surviving creativity is the kind engineered to withstand the workflow, not shielded from it. Whether that is a healthy adaptation or a narrowing of what broadcast design can be is a question the respondents raised but did not resolve, and it is the one worth watching.