Polygon Labs expands Porta Gateway workflow for Unreal Engine
Polygon Labs has announced the expansion of its Polygon Porta Gateway solution, which enables workflows between broadcasters and the Unreal Engine.
Porta, which is used by a number of broadcasters including Univision, RTL, The Weather Channel and others, allows Vizrt control tools to send data and commands to Unreal Engine, with users able to control both Vizrt and Unreal Engine graphics simultaneously to join the two workflows.
It also helps broadcasters to seamlessly integrate their newsroom and control room graphics workflow with Vizrt’s cross-platform template-based system, Viz Pilot Edge, and any playout control solution from Vizrt, with Unreal Engine.
Porta sends data and commands coming from the Vizrt system to the Unreal Engine blueprints, allowing operators to seamlessly control multiple Vizrt and Unreal engines on a single playlist or automated show.
In combination with Polygon Labs’ recently launched Visual Data Plug-Ins (VDPs), journalists and producers can build data-driven graphics in Pilot Edge from their newsroom desktops and play them out with Viz Trio, Viz Director, Mozart or Multiplay and render them in Unreal Engine using Polygon Labs’ VDPs to visualize real-time data with bar, line, pie and other types of graphs.
Subscribe to NewscastStudio for the latest news, project case studies and product announcements in broadcast technology, creative design and engineering delivered to your inbox.
Categories
Graphics, Graphics Systems, Industry Feed, IP Based Production, News and Entertainment Production Systems
The content on this page is provided by the featured companies. NewscastStudio cannot guarantee the accuracy or veracity of any claims about products or services made in this content. The views expressed in this content does not necessarily reflect the views of NewscastStudio or its team. This content maybe contain trademarks owned by third parties and those marks are the property of those companies.