South Korean ‘League of Legends’ event wrapped with augmented reality
Subscribe to NewscastStudio's newsletter for the latest in broadcast design, technology and engineering delivered to your inbox.
Riot Games’ “League of Legends” LCK event used augmented reality to “wrap” the central riser of game stations with immersive 3D graphics.
At the event, a large circular area wrapped in audience seating was dedicated to player’s stations. For the streaming and broadcast coverage of the event, Reality Check Systems inserted augmented reality graphics that “surrounded” this area.
The graphics ranged from full “floor to ceiling height” graphics featuring characters as well as team names and logos.
Smaller ribbons and graphical elements were digitally inserted as well.
The latest in design, production and engineering
Subscribe to NewscastStudio for the latest delivered straight to your inbox.
Augmented Reality, Augmented Reality for Broadcast, Esports, League of Legends, Reality Check Systems, Riot Games, South Korea, sports augmented reality
Augmented Reality, Virtual Production and Virtual Sets, Esports Broadcasting and Production, Graphics, Heroes