Industry Feed

Imaginary Labs updates Carbon for Unreal plugin with focus on virtual events

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Imaginary Labs has updated its Carbon for Unreal plugin with additional features for live and virtual event lighting design.

Version 1.2 features a completely rewritten fixture core, a new system for conventionals and accessories, new Niagara VFX System-based special FX, and substantial performance improvements over previous versions.

Updates include compatibility with Deep Learning Super Sampling (DLSS) technology by Nvidia; multi-protocol mapping; continuous pan and tilt; support for up to two animation wheels, three subtractive (CMY) color wheels, and LED virtual color wheels; custom pulse curves; and beam intensity unification between beam types. One of the most satisfying improvements is with the addition of the new conventional fixture type; you can now easily add gobos, predefined color filters, framing shutters, and more.

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